Goal: Make a cool, interesting game. Practice Level Design and documentation.
The map and blockout
Map sketch of what was going on in my mind when designing. The "fake path" I am outlining is just areas you shouldn't be able to access but should look like you can go there to make the map seem bigger.
The first corridor, here I wanted a simple visual cue for the player to pick up their weapon.
The view out to the big area. This will be the view the player sees after a boss battle up here. Serving as a tutorial.
Overview of the ledge #1.
Overview of the ledge #2.
View from a patch of grass under the ledge. Here we see the ancient stone tower and some enemies walking around.
View of a spot where enemies roam and there's objectives.
Overview of the tower entrance.
Overview of the tower exit with a final boss before the level ends.